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Skripsi

Narrative Game Design In Increasing Self-Awareness Of Drug Abuse In Adolscent Adults Aged 15-21 Years



Narcotics, Psychotropics, and Other Addictive Substances, commonly known as Narkoba, are drugs or chemicals that can be used as a treatment in certain cases. However, if misused, they can lead to dependency, addiction, and social disruption. According to the 2023 report, the prevalence of drug abuse in the 15-24 age group has not decreased, raising the urgency of this issue. Gaming is currently a popular hobby among teenagers. Advances in technology have made the devices needed for gaming increasingly affordable and accessible, especially for Gen Z. Furthermore, among the various games currently on the market, movements aimed at addressing specific issues are often found in games, for example, Western culture's efforts to promote diversity issues. Therefore, the potential of games to convey a specific agenda needs to be harnessed. This design will address the issue of drug abuse in an effort to raise adolescent awareness of the dangers of drugs. This design uses qualitative and quantitative methods. The results of expert interviews and questionnaires, along with relevant journal and book literature, were then analyzed descriptively to produce a data synthesis. The game design results were then developed through keyword development as a design reference for the overall story, character design, background design, asset production, and all game components. Through the design of the game "Ilusi Atramenta," distributed on the itch.io platform, it is hoped that it will raise adolescent awareness of the drug abuse that is unknowingly prevalent in their environment through a fun and enjoyable game medium. Keywords : Drug Abuse, Self-Awareness, Narrative Games


Ketersediaan

725520120DKV 120/225R. Koleksi Skripsi/TA Lantai IV Perpustakaan PusatTersedia namun tidak untuk dipinjamkan - No Loan

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Judul Seri
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No. Panggil
DKV 120/225
Penerbit Faculty of Arcitecture and Design : Surabaya.,
Deskripsi Fisik
xiii, 102 hlm., 28 cm.
Bahasa
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Klasifikasi
DKV 120/225
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Tipe Media
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Tipe Pembawa
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Subjek
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