Detail Cantuman
Pencarian Spesifik
Text
GAMIFICATION DALAM MEMBANGUN BRAND AWARENESS PADA KOLABORASI NCT DREAM DAN LEMONILO
The background of this research is the popularity of Korean Wave that increase day by day in Indonesia, so that many of brand owners collaborate with South Korean idol group or celebrity to increase both of branding and selling of their products among the community. This research aimed to know how gamification is implemented in the scope of branding to increase brand awareness of healthy food brand, named Lemonilo, and also how that phenomenon able to increase the brand awareness especially among kpopers or kpop fans. This research was conducted using qualitative methods and using interview and observation technique.
Ketersediaan
| 824430227 | SKRIPSI IKOM 227/2024 | R. Koleksi Skripsi/TA Lantai IV Perpustakaan Pusat | Tersedia |
Informasi Detail
| Judul Seri |
-
|
|---|---|
| No. Panggil |
SKRIPSI IKOM 227/2024
|
| Penerbit | Fakultas Ilmu Sosial dan Ilmu Politik UPN Veteran Jatim : Surabaya., 2024 |
| Deskripsi Fisik |
-
|
| Bahasa |
Indonesia
|
| ISBN/ISSN |
-
|
| Klasifikasi |
SKRIPSI IKOM 227/2024
|
| Tipe Isi |
text
|
| Tipe Media |
other
|
|---|---|
| Tipe Pembawa |
-
|
| Edisi |
-
|
| Subjek |
-
|
| Info Detail Spesifik |
-
|
| Pernyataan Tanggungjawab |
-
|
Versi lain/terkait
Tidak tersedia versi lain
Informasi
Akses Katalog Publik Daring - Gunakan fasilitas pencarian untuk mempercepat penemuan data katalog






