No image available for this title

Text

GAMIFICATION DALAM MEMBANGUN BRAND AWARENESS PADA KOLABORASI NCT DREAM DAN LEMONILO



The background of this research is the popularity of Korean Wave that increase day by day in Indonesia, so that many of brand owners collaborate with South Korean idol group or celebrity to increase both of branding and selling of their products among the community. This research aimed to know how gamification is implemented in the scope of branding to increase brand awareness of healthy food brand, named Lemonilo, and also how that phenomenon able to increase the brand awareness especially among kpopers or kpop fans. This research was conducted using qualitative methods and using interview and observation technique.


Ketersediaan

824430227SKRIPSI IKOM 227/2024R. Koleksi Skripsi/TA Lantai IV Perpustakaan PusatTersedia

Informasi Detail

Judul Seri
-
No. Panggil
SKRIPSI IKOM 227/2024
Penerbit Fakultas Ilmu Sosial dan Ilmu Politik UPN Veteran Jatim : Surabaya.,
Deskripsi Fisik
-
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
SKRIPSI IKOM 227/2024
Tipe Isi
text
Tipe Media
other
Tipe Pembawa
-
Edisi
-
Subjek
-
Info Detail Spesifik
-
Pernyataan Tanggungjawab

Versi lain/terkait

Tidak tersedia versi lain




Informasi


Akses Katalog Publik Daring - Gunakan fasilitas pencarian untuk mempercepat penemuan data katalog


Gugus Pencarian